The new BLS info is out, enjoy!
Black Luster Soldier – Envoy of Twilight
Dark/Warrior/8/3000/2500
This card cannot be normal summoned. When you have the same amount of Dark and Light attribute monsters in your grave, you can special summon this card by removing all monsters of one of the attribute types. This card is also treated as Light attribute. When this card is special summoned, you can activate the effect below based on the attribute removed. During the turn this effect is activated, you skip your battle phase.
Light: Select 1 monster on the field and remove it from game.
Dark: Randomly select 1 card from your opponent’s hand and remove it from game face down until the opponent’s end phase.
http://blog.livedoor.jp/maxut/archives/28493802.html
BK – Cheat Commissioner
Fire/Warrior/R3/0/1300
Level 3 monster x 2
While this card is face up on the field, all opponent’s monsters that can attack must attack. Also, when there is another “BK” monster on the field besides this card, this card cannot be the target of battle. During attack declaration when a “BK monster on your field besides this card is involved in battle, remove 2 Xyz materials from this card to activate. See your opponent’s hand, select 1 spell card among that hand and set it on your field.
BK – Rabbit Puncher
Fire/Warrior/3/800/1000
When this card attacks a defense position monster, skip damage calculation and destroy that monster.
BK – Revenge Guardna
Fire/Warrior/3/100/1400
Remove this card from hand or grave and select a “BK” monster on your field to activate. The selected monster is removed from game until your next standby phase. This effect can be activated during the opponent’s turn.
Numbers Overlay Boost
Normal Trap
Select a face up “No monster” on your field with no Xyz materials to activate. Attach 2 monster cards from your hand to that monster as Xyz materials.
http://blog.livedoor.jp/maxut/archives/28495006.html
And last but not least, here comes info on the Dragons which Jinlong used in episode 105 together with Ethereal Dragon – Draggluong! Enjoy the translations everyone~
Phantom Water Dragon
Water/Dragon/8/1000/2000
If you control an Earth monster, you can special summon this card from your hand. You can only use this effect to special summon once per turn.
Phantom Wood Dragon
Earth/Dragon/4/100/1400
Once per turn, you can select a Water Dragon monster on your field to activate this effect. This card’s level becomes the same as the selected monster.
Armed Divine Dragon – Protect Dragon
Light/Dragon/8/2000/2800
While this card is face up on the field, Equip spell cards face up on your field cannot destroyed by card effects. For each Equip spell equipped on this card, this card gains 500 attack points.
Soul-Eating Divine Dragon – Drain Dragon
This card cannot be normal summoned. This card can only be special summoned by the effect of a Dragon Xyz monster you control. When this card is successfully special summoned, when your life points is lower than the opponent, for this turn, this card’s attack point increases by the life point difference. During this turn, the damage your opponent takes becomes 0. This card cannot directly attack the opponent.
Note: Again, picture isn’t too clear so effects is tbc but should be at least 90% accurate
http://blog.livedoor.jp/maxut/archives/28495249.html
We have a new Vampire archetype people~
Ethereal Leader – Vampire Blum
Dark/Undead/R5/2500/0
Lv 5 Undead x2
Remove 1 Xyz material from this card to activate. Select 1 monster from your opponent’s grave and special summon it to your field. “Etheral Leader – Vampire Blum” effect can only be used once per turn. When this effect successfully special summons, only that monster can attack this turn. Also, when this card on the field is destroyed by your opponent and sent to grave, during the next turn’s standby phase, special summon this card in face up defense position.
(Not sure if first part of the name is accurate)
Shadow Vampire
Dark/Undead/5/2000/0
When this card is successfully summoned, you can special summon 1 Dark attribute “Vampire” monster besides “Shadow Vampire” from your hand. If this effect successfully special summons, no other monsters besides that monster can attack this turn. Also when this card is used for an Xyz summon, it can only be used to summon Dark attribute Xyz monsters.
Vampire Grace
Dark/Undead/6/2000/1200
While this card is in your graveyard, and a level 5 or above undead monster is special summoned by the effect of an undead monster, you can pay 2000 life points to activate. Special summon this card from the graveyard. “Vampire Grace” effect can only be used once per turn. Also once per turn, you can name a card type (Monster/Spell/Trap) to activate. The opponent sends 1 card of the selected type from deck to grave.
Vampire Sorcerer
Dark/Undead/4/1500/1500
When this card is sent to grave by the opponent, you can add to hand 1 Dark “Vampire” monster or 1 Spell/Trap card with “Vampire” in its name to hand. Also, during your main phase, you can remove this card from grave to activate. Only once this turn, when you summon a dark “Vampire” monster, you do not need a tribute.
Note: the picture isn’t too clear so may have slight errors in translations but should be generally correct.
http://blog.livedoor.jp/maxut/archives/28495423.html
Info for the other cards to be released in VE9 together with the new BlS also out! All translated by yours truly~
Gaia Knight of Polar Night
Dark/Warrior/4/1600/1200
Only 1 effect of “Gaia Knight of Polar Night” can be activated per turn.
- Release 1 Dark attribute monster besides this card from your field to activate. Add a Light, Warrior, level 4 monster to your hand. After that send 1 card from hand to grave.
- Remove from game 1 Light monster from your grave and select 1 monster on your field to activate. The selected monster has its attack increased by 500 until the opponent’s end phase.
Gaia Knight of White Night
Light/Warrior/4/1600/1200
Only 1 effect of “Gaia Knight of White Night” can be activated per turn.
- Release 1 Light attribute monster besides this card from your field to activate. Add a Dark, Warrior, level 4 monster to your hand. After that send 1 card from hand to grave.
- Remove from game 1 Dark monster from your grave and select 1 monster on the field to activate. The selected monster has its attack decreased by 500 until the opponent’s end phase.
Seed of Chaos
Normal Spell
When there is a Light attribute and Dark attribute monster on your field, select 1 of your removed Light attribute or Dark attribute Warrior monster to activate. Add the selected monster to hand. Only 1 “Seed of Chaos” can be activated per turn.
Exchange of Day and Night
Continuous Trap
Select 1 of the effects below to activate. “Exchange of Day and Night” can only be used once per turn.
- Send 1 Light Warrior monster from hand to grave. After that, add 1 Dark Warrior monster with the same level as the one sent from deck to hand.
- Send 1 Dark Warrior monster from hand to grave. After that, add 1 Light Warrior monster with the same level as the one sent from deck to hand.
http://blog.livedoor.jp/maxut/archives/28494550.html
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More lovelies are here~
God Dragoon Felgrand
Light/Warrior/R8/2800/1800
Lv 8 monsters x2
Once per turn, remove 1 Xyz material and select a face up monster on the field to activate. During this turn, the selected monster has its effect negated and is unaffected by any card’s effects aside from this card. This effect can be activated during the opponent’s turn.
Oni Rock Castle
Earth/Rock/9/2900/2800 – Synchro
Tuner + 1 or more non-tuner
This card’s attack and defense is increased by 200 x the number of non-tuners used for the synchro summon.
Natural Born Saul
Dark/Undead/4/1700/1400 - Dual
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- This card becomes a Earth Dinosaur monster. When this card destroys the opponent’s monsters by battle and sends it to grave, you can special summon that monster on your field in face-up defense position. While that monster is face-up on the field, it becomes Undead type.
Knight Dei Grepher
Light/Warrior/4/1700/1600 - Dual
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Activate this effect during your end phase. Add 1 equip spell from your grave to hand. “Knight De Grepher” effect can only be used once per turn.
http://blog.livedoor.jp/maxut/archives/28475638.htmlHere are some Zexal collector / Number Hunters stuff!
Stoic Challenge
Equip Spell
(To be updated when I get a clearer image)
Night Butterfly Assassin
Dark/Warrior/R4/2600/2000
Lv 4 monsters x3
Once per turn, remove 1 Xyz material from this card to activate. This card’s attack increases by the number of Xyz materials on the field x 300.
Overlay Capture
Normal Spell
(To be updated when I get a clearer image)
http://blog.livedoor.jp/maxut/archives/28504705.htmlMore Mecha Phantom Beasts~
Mecha Phantom Beast Serval hawk
Wind/Machine/4/2100/100
This card cannot direct attack. If there are monsters besides “Mecha Phantom Beast” in your grave, this card cannot declare attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token to activate. Select 1 card from your or your opponent’s graveyard and remove it from game.
Mecha Phantom Beast Griffin
Wind/Machine/7/1000/2500
During your main phase, release (Tribute) 2 “Mecha Phantom Beast” monsters on your field to activate. Special summon this card from your hand. This effect of “Mecha Phantom Beast Griffin” can only be used once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, discard a “Mecha Phantom Beast” monster in your hand to activate. Special summon a "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0)
Rough Soul
Dark/Demon/4/800/1800 – Spirit
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up, return it to the hand. When this card is Normal Summoned or flipped face-up, you can add 1 Spirit monster besides “Rough Soul” from your deck to hand.
Rasetsu
Fire/Angel/4/1500/1900 – Spirit
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up, return it to the hand. When this card is Normal Summoned or flipped face-up, reveal a Spirit monster besides “Rasetsu” to activate. Select a face up attack position monster on your opponent’s field and return it to the owner’s hand. During the turn this card is activated, you cannot special summon monsters.
http://blog.livedoor.jp/maxut/archives/28475610.htmlSome monarch love for you?
Flame Purple Dragon Pyurais
Fire/Reptile/2/800/1400 – Synchro Tuner
Tuner + 1 non-tuner
When this card is sent to grave, reduce the attack of all monsters on the opponent’s field by 500.
Strong Earth Emperor Granmarg
Earth/Rock/8/2800/1000
When advance summoning this monster, only 1 release (tribute) is necessary for the advance summon. When this card is successfully advance summoned, select 2 set cards on the field and destroy them. When this card is advanced summoned successfully by releasing an Earth attribute monster, it gains the following effect at that time.
- Draw 1 card from your deck.
Emperor’s Open Rock
Continuous Spell
While this card is face up on the field, you cannot special summon monsters from the Extra deck. Also, when you advance summon successfully, select 1 of the effects below to activate. “Emperor’s Open Rock” effect can only be used once per turn.
- Add a 2800atk/1000def monster from your deck with a different name then the one that you advanced summoned from your deck to hand.
- Add a 2400atk/1000def monster from your deck with a different name then the one that you advanced summoned from your deck to hand.
Grisaille’s Prison
Normal Trap
When there is a Advanced Summoned, Ritual Summoned or Fusion summoned monster face up on your field, you can activate this card. Until the end of your next opponent’s turn, both players cannot Xyz or synchro summon, and Xyz & Synchro monsters on the field have their effects negated and cannot declare attack.
http://blog.livedoor.jp/maxut/archives/28504119.htmlLooks like I spoke too soon. More info is here!
Merias Wood Spirit
Earth/Plant/R3/1700/900
Lv 3 Earth monster x2
Once per turn, you can remove 1 Xyz material from this card to activate 1 of the following effects.
- Send 1 Plant type monster from your deck to grave.
- Select 1 Plant type monster from your grave and special summon it in face up defense position
Imposing
Instant Spell
(Not very clear, will update once I get a clearer image)
Slip-Up
Continuous Trap
While this card is on the field, both players cannot add cards to hand besides drawing.
Unselfish Pot
Normal Spell
You can activate this card at the start of main phase 1 by selecting 3 monster cards in your grave with different types. Add the selected 3 cards to deck then shuffle your deck. After that, draw 2 cards from your deck. During the turn this card is activated, you cannot enter the battle phase.
http://blog.livedoor.jp/maxut/archives/28475584.htmlGhost Princess – Princess Pan
Dark/Undead/3/900/1000
When this card is destroyed from the monster card zone, place it face up on your spell/trap card zone as a continuous spell instead. When this card is a continuous spell by this effect, during each standby phase, add a pumpkin counter on this card, then all monsters on your opponent’s field has their attack and defense reduced by 100x the pumpkin counters on this card.
Yellow Blood Demon
Dark/Undead/4/1000/1000
When you Xyz summon successfully, you can special summon this card from hand. Once per turn, by removing 1 Xyz material from your field, select a Xyz monster on the field to activate. The selected monster has its rank reduced by 1 and its attack reduced by 300.
Vampire Empire
Field Spell
Undead type monsters on the field has their attack increased by 500 during the damage calculation. Also, once per turn, when the opponent sends cards from deck to grave, send 1 Dark “Vampire” monster from your hand or deck to grave, then select and destroy 1 card on the field.
Vampire Shift
Normal Trap
(Also not very clear, will update once I find a clearer image)
http://blog.livedoor.jp/maxut/archives/28475569.htmlFictional King - Unformed Void
Rank 4/ Aqua/ Effect /
ATK 0/ DEF 0
3x Level 4 monsters
Once during your opponent's main phase, you can detach 1 XYZ material from this card to activate. The attack and defense of this card is increased by the total attack of all of your opponent's face-up XYZ monsters on his/her field.
http://blog.livedoor.jp/maxut/archives/28507584.html Gimmick puppet support spell for you?
Gimmick Puppet Ritual
Normal Spell
If your opponent's Life Points are at least 2000 higher than yours: Target 2 Level 8 "Gimmick Puppet" monsters in your Graveyard; Special Summon those targets. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Gimmick Puppet Ritual" per turn.
http://blog.livedoor.jp/maxut/archives/28505025.htmlInfo on the next Zexal manga promo due to release on 3 August also out! Only card name for now though. Check the links below for the manga effects if you are interested!
Jeweled Red Dragon Archfiend
No 72 Line Monster Chariot Hisha
http://yugioh.wikia.com/wiki/Jeweled_Red_Dragon_Archfiendhttp://yugioh.wikia.com/wiki/Number_72:_Line_Monster_Chariot_Hisha Source:
http://blog.livedoor.jp/maxut/archives/28508803.html